Chaos Game from Shodor Interactivate
Key Terms
experimental probability | The chances of something happening, based on repeated testing and observing results. It is the ratio of the number of times an event occurred to the number of times tested. For example, to find the experimental probability of winning a game, one must play the game many times, then divide the number of games won by the total number of games played |
infinity | Greater than any fixed counting number, or extending forever. No matter how large a number one thinks of, infinity is larger than it. Infinity has no limits |
iteration | Repeating a set of rules or steps over and over. One step is called an iterate |
probability | The measure of how likely it is for an event to occur. The probability of an event is always a number between zero and 100%. The meaning (interpretation) of probability is the subject of theories of probability. However, any rule for assigning probabilities to events has to satisfy the axioms of probability |
recursion | Given some starting information and a rule for how to use it to get new information, the rule is then repeated using the new information |
self-similarity | Two or more objects having the same characteristics. In fractals, the shapes of lines at different iterations look like smaller versions of the earlier shapes |
theoretical probability | The chances of events happening as determined by calculating results that would occur under ideal circumstances. For example, the theoretical probability of rolling a 4 on a four-sided die is 1/4 or 25%, because there is one chance in four to roll a 4, and under ideal circumstances one out of every four rolls would be a 4. Contrast with experimental probability |